![]() Grenades, bazookas, and even sheep are fair game, further limiting the places an enemy worm can be truly safe. Something that’ll see much more use is that worms using the ninja rope aren’t just limited to tossing down dynamite from above. The worms are somewhat more versatile than before, with the ability to leap straight up or perform a small backwards hop – not often terribly useful, except for particularly weird gaps. Unfortunately, the pre-made maps haven’t carried over from Reinforcements. The terrain generator is also just as robust – after generating a level, even deciding just how many random objects scatter the map, you’re free to edit a field further and save it for later use. As an extra bonus, the game comes with several schemes replicating previous games in the series, should you have settled on a particular favorite. The fact that they’re open, however, is attention to detail that’s most appreciated. Truthfully, a lot of these options will be esoteric enough that there likely won’t be much need for anyone but the most hardcore of players to give them more than light tweaking. Once you’ve gotten every option just the way you want it, you can then have your settings set to specific schemes – much faster than having to re-enter them each time you start the game. Finally, the game now allows a total of six teams at once, with a total of three worms each, making for even crazier matches. Each of the weapons themselves have even more options to play with as well – from the strength of their explosions to the exact angle you want that Shoryuken to send your enemies flying. With the right assortment of weapons and certain other tweaks disabled, you could use this to make a fairly serviceable facisimile of the games that inspired Worms, if you so desired. Upgraded from a cheat code in Director’s Cut is “Artillery Mode” – in which worms can’t move at all under their own power. Everything that could be tweaked or toggled in those games makes an appearance here for you to change to your liking, along with a host of other options. In terms of feature set, Worms 2 could be considered an amalgamation of the original game, Reinforcements, and Director’s Cut. ![]() ![]() It’s also the point where the series much more closely resembles what most fans of the older games think of when the subject comes to mind. What it does do, however, is take almost everything the original game offered and do it just a little better. The first of many sequels in the series doesn’t do a lot to shake up what’s already there. A sequel would be no surprise to anybody, nor would its new place with the new leader of computers – Windows. While the computer that spawned it didn’t, Worms managed to survive, thanks to a multitude of ports and the strength of the game’s concept. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |